PROTOTYPES
ROCKET WARRIOR
Rocket Warrior was built for TIGJam Winnipeg 2010. It started out as more of a rogue-like, but the recent release of the lackluster Rocket Knight sequel made me want to explore something involving blue armor, jetpacks, and swords. This prototype uses a fighting-game style hitbox system to control the attacks, which was new for me, but a process I kind of enjoyed. Like Nova Miners, I haven't totally given up on this project yet. (May 2010)
NOVA MINERS
Nova Miners was to be a co-operative digging and exploration game. A group of space miners would land on a planet in crisis, and mine it for resources which could be used to build stabilizing machinery to save it. As the player dug tunnels, spores and eggs would turn into plants and animals, the digging serving as a catalyst for a weird procedural ecosystem. Only got as far as digging! (March, 2010)
ZOMBIE OFFICE
The first big piece of pixel art I ever did as an adult was a gift for my dad, an image of his workplace as a Metal Slug-esque game level, overrun by vicious office zombies. The plan was for this to support multiplayer, with a few players facing off against a horde of zombies, maybe even with anonymous online play. All I got done was a lame-ish level generator though. (November, 2009)
STELLAR
With Stellar, I was trying to build a kind of massive, co-operative, procedurally generated Zelda clone for 4 players. You would visit strange alien worlds together, find and explore dungeons, collect interesting items, etc. I only got as far as building a kind of fun JRPG-style overworld generator. This project was one of the first times I began to think of generated games as board games, which has stuck with me. (July, 2009)
TAKE AIM
I started building Take Aim right after I made Nano. The idea was to make a simple mouse-based shooting game, inspired by games like Silent Scope. I like a lot of things about this design, and I worked on it in my spare time for a few weeks. This is the only game I have ever worked on that involved shooting people. (June, 2008)
 
© Adam Atomic 2010 (can you copyright half-ideas? SHOULD you?)