Rocket Warrior was built for TIGJam Winnipeg 2010. It started out as more of
a rogue-like, but the recent release of the lackluster
Rocket Knight
sequel
made me want to explore something involving blue armor, jetpacks, and swords.
This prototype uses a fighting-game style hitbox system to control the attacks,
which was new for me, but a process I kind of enjoyed. Like
Nova Miners,
I haven't totally given up on this project yet.
(May 2010)